Sunday, December 27, 2009

Final Reflection

Over the past eight weeks, I was able to establish a GAME plan focusing on two main goals: incorporating blogs and wikis whenever possible into instruction and establishing a classroom website to increase communication. I have learned that even with a well-designed plan, adaptations must occur and the ability to be flexible must remain a constant reality. I was notified a few short weeks ago that my county was eliminating blogs from the technology department and focusing on wiki communication for all students. My GAME plan has been altered and the technology teacher and I are meeting this coming week to discuss the switch from blog communication to wikis. We have a tentative plan to switch our assignments over to wiki format but this will take several planning sessions and a great deal of flexibility when it comes to our students. My classroom website is coming along quite nicely. I found out that my website must be linked though my school's website and I have developed a trial site that I plan to have approved after returning from winter break. I feel that this website will increase communication with my parents and also allow me to keep my students up to date while they are outside of my classroom. I look forward to implementing both of my plans by the beginning of the second semester so that I may continue to challenge myself as well as increase the level of learning within my classroom.

Many people are surprised at the amount of technology integration that occurs in my physical education classroom. After completing my most recent graduate course, I plan to continue to increase my level of technology integration and look for additional creative ways to infuse technology into my program. I have learned that technology should not be forced into a classroom, but rather utilized when appropriate in order to achieve a high level of student success (Laureate Education, Inc., 2009). I plan to increase the amount of contact with our partner school in England by communicating on a monthly basis via wikis. I am also interested in creating more problem-based learning activities and opportunities for my students to communicate through social networking devices. My goal is to take these plans in moderation and limit the overwhelming sense that technology often brings to a classroom by remaining organized and focused on achieving short term goals. Finally, I pledge to remain educated on the most recent technology advances so that I may give my students the best possible environment to succeed in the 21st century.

Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas. Baltimore: Author.

Wednesday, December 16, 2009

The GAME Plan and My Students

Over the past several weeks I have been incorporating the GAME plan model into my weekly schedule of events. As noted before, the GAME plan focuses on setting a goal, taking action, monitoring the goal and process and evaluating for success. My personal GAME plan focused on creating a classroom website and utilizing blogs and wikis whenever possible in my classroom. After changes made by my district, I was forced to make some changes with my plan but so far, things are still progressing toward my goal.

After reading over the NETS-T and the NETS-S I soon became familiar with the similarities that exist for both teachers and students in the area of digital expectations and overall technology use and examination. I feel that students need to understand where they are in terms of understanding their own knowledge of technology including strengths and areas of improvement. I know that my students complete a technology survey but in the future I would like to meet with our technology teacher and design the survey around the NETS-S . By doing this, I could gain a more accurate response as to where my students are in terms of their technology use, understanding and digital citizenship.

I think that the GAME Plan is an excellent model to use in the classroom with my students. Even at the elementary level, students must understand what it means to set realistic goals, take proper action, monitor progress and evaluate the overall process. Students can apply this process to just about any content area when working on a long term project or research assignment. The GAME Plan provides students with a clear understanding in terms of their own personal ideas and allows them to progress toward their goal in a constructive manner. I plan on using this method in the future with my students to demonstrate organization, management and an overall simplistic way to accomplish a task.

Wednesday, December 9, 2009

Reflecting on My GAME Plan

I was thrown an unexpected curve ball last week when I was told that our school system was no longer using blogs and that my classroom website had to be attached and linked with our school website. Prior to finding this out, my fifth grade students had been collaborating online with one another through the use of blogs. I have decided to convert the blog format into county approved wikis. I have started to research the easiest and most convenient way of performing this task due to the fact that this will effect 200 hundred of my students. I sent out a county-wide email to all elementary physical education teachers to find out how many of them were effected by this change. It turns out that 31 elementary school teachers were using blogs and were now faced with my same dilemma. We have set up a meeting with our area technology director who will be teaching us the best methods of moving blog posts into various wikis.

I have also continued to experiment with my classroom website and have started to construct a brief outline of the ideas and concepts that I wish to include on my page. The music teacher and I are meeting with our technology teacher to see first hand how he sets up and makes changes to our school website. This will hopefully allow me to see a "behind the scenes" look at how online projects can be set up and maintained in a simple format.

I plan on sticking with my GAME plan, despite these recent set backs. This may take more time then I had expected but I am willing to put forth the effort if it will benefit my students. I look forward to my upcoming meetings and will hopefully gain some understanding as well as a sense of confidence in terms of carrying out my GAME plan.

Wednesday, December 2, 2009

Changes Within the GAME Plan

As mentioned last week, the GAME plan philosophy, stems from the idea of establishing a goal, taking action on that particular goal, monitoring progress and evaluating the goal and its' effectiveness (Cennamo, Ross, & Ertmer, 2009). I was able to meet with my technology teacher today to discuss my GAME plan, and was informed of a meeting that took place yesterday after school which directly relates to both of my goals for my plan.

My technology teacher told me that my county is completing doing away with blogs as a usable resource for students within the schools. The county has decided to use wikis instead, due to the fact that they are much easier for the teacher facilitate and maintain. I was told though that the county will be purchasing a license for every student and this change will go into effect starting January 1, 2010. While I understand the philosophy behind this change, I am now faced with transforming my students' work from blog format to a wiki. Some of my classes were able to already create their own wiki, but I will need to seek more information on licenses and finding the time to establish user names and passwords for my intermediate students. I am fortunate to still have the ability to use wikis as a form of communicate between myself, students and parents. Wikis will allow my students to "work individually, in pairs, or in teams to post or respond to postings" (Cennamo, Ross, & Ertmer, 2009, p. 98).

In addition to changing my blogs, I will also need to make changes to my plan for a classroom website. At the same technology meeting that was held yesterday, the county discussed classroom websites and determined that a private classroom setting outside of our domain would no longer be permitted. As a result, I will have to add my classroom information to our school website in order to adhere to county policy. I still plan on using Microsoft Front Page to design links and organize my classroom information. This change will also force me to make changes to the idea of having students complete homework online, due to the size limit of 20MB. This change will also go into effect on January 1, 2010.

Over the next few weeks I plan to continue to research these changes and develop new ways to put my GAME plan into action. I would love to hear if anyone else has experienced this dilemma and if so how it was handled.

As always, thanks for your feedback.

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.


Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas. Baltimore: Author.

Wednesday, November 25, 2009

Monitoring the GAME Plan Progress

The GAME plan philosophy, steams from the idea of establishing a goal, taking action on that particular goal, monitoring progress and evaluating the goal and its' effectiveness (Cennamo, Ross, & Ertmer, 2009). Over the past several weeks, I have focused on establishing two goals. They are as follows: incorporating blogs and wikis when appropriate in my physical education class and creating a classroom website to be used as a communication device between myself, parents and my students. Despite the short week, I have taken a few steps, recommended by Dr. Katherine Cennamo, to demonstrate my ability to be a self-directed learner by planning, monitoring and evaluating my GAME plan (Laureate Education, Inc., 2009).

As a result of my efforts this week, I have been able to meet with my technology teacher to explore scheduling and availability in terms of using the computer lab. We have established a rough outline of the times in which my fifth graders will be able to use to the computer lab, outside of their physical education classes to respond to specific questions and open-ended response assessments. As we learned in this week's resources, open-ended responses take little time to create and are widely effective in terms of allowing students to express their thinking in a creative manner (Cennamo, Ross, & Ertmer, 2009). I have also started to experiment with Microsoft FrontPage in terms of creating my own classroom website. I have found this process to be quite simple to use and have enjoyed using the various tools and options. As Dr. Peggy Ertmer states, four important attributes of teachers that effectively integrate technology are: knowledge, confidence, beliefs and supportive culture (Laureate Education, Inc., 2009). I am continuing to focus on all four of these attributes and allowing them to drive me toward succeeding in my GAME plan.

As of now, I do not feel that I need to modify my GAME plan. I continue to look for new and improved ways to make my GAME plan more beneficial to my students. I have learned a tremendous amount by completing my Walden resources, as well as by conversing with my fellow colleagues. My classmates have given me several suggestions and helpful hints that have guided me in the right direction over the past few weeks. I look forward to hearing from more of my peers this week as to how I can continue to push forward to motivate myself to finish my website and blog inquiries.

References:

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.

Laureate Education, Inc. (Executive Producer). (2009). Integrating Technology Across the Content Areas. Baltimore: Author.

Wednesday, November 18, 2009

GAME Plan Part II

This week, I was asked to reflect on my GAME plan and discuss the resources, information needed and any steps that I have taken to carry out my GAME plan. Last week, I agreed to focus on the following two topics over the next several months: incorporating classroom blogs and wikis when possible and creating a classroom blog to inform parents and students of pertinent information.

As stated in last week's blog, all of my 5th graders currently have their own blog and classroom wiki. I would like to establish this same procedure with my fourth graders so that they are introduced to this technology prior to their fifth grade year. I have met with our technology teacher to discuss the possibility of acquiring new licenses for our fourth graders. We have emailed our county technology representative and he is currently investigating the cost of purchasing new licenses. In terms of 5th grade, I have developed a block plan related to the ballroom unit that they will begin after the Christmas holiday. I have included opportunities for my students to use the computer lab to work on their blogs and wikis related to this unit.

Unfortunately, I have not been as productive with my second goal of creating a classroom website. I still need to meet with the select group of teachers at my school and determine the process that they took in order to begin to establish a blog. I was able to receive a link to a personal classroom blog from another Walden colleague that has been very helpful. He teaches physical education as well so I was able to see the way in which his blog was laid out and the activities and ideas that he chose to include. I need to continue to seek additional information from other professionals including my physical education supervisor so that I am able to include any state content information that is relative to my discipline.

Please share any ideas that you may have about classroom blogs and the process of getting started with this task.

Thanks again Brian!

Cennamo, K., Ross, J. & Ertmer, P. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.

Thursday, November 12, 2009

GAME Plan for Success

After reading all of the ISTE's Educational Technology Standards for Teachers, I realized that for the most part, I am up to speed in terms of technology expectations in the classroom. In physical education, it is sometimes difficult to develop creative ways to integrate technology while keeping the students moving as much as possible.

With that in mind, I have chosen to focus on improving my instruction in the following indicators:

1.c- promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.

3.c-communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.

1. c
GOAL - In order to accomplish this, I plan to utilize each classroom wiki whenever possible and have students communicate via classroom blogs.

ACTION - Each student in grades 3-5 already has already established their own personal physical education blog. When entering the computer lab each week, students will have the opportunity to answer a question prompt posted on their blog or wiki accounts.

MONITOR - I will access student accounts and respond to posts throughout the week when appropriate. I plan to guide students throughout this process and create online groupings to diminish any confusion that may occur with such large class sizes.

EVALUATE - The best way to see if this strategy is working is to read student posts and determine whether or not their conversation is meaningful and relevant to the specific topic.

3. c.
GOAL - One particular goal that I have always had that has never been fulfilled is to establish my own classroom website. Creating a classroom website would allow me to post objectives, announcements and any other information relative to my classroom. I could also communicate with parents by setting up a message board within the website.

ACTION - In order to accomplish this goal, I must begin to research the various tools used to create a classroom website. I can talk with teachers that have already been through this process and determine the best possible means of getting started on this project.

MONITOR - I would make it a point to visit my website often and update it regularly. I would also ask parents for feedback and encourage students to visit the website to seek additional knowledge regarding a given topic.

EVALUATE- Finally, I plan to use parent feedback and student comments in order to help make my website more user friendly and beneficial to my students and parents.

I am open to additional suggestions and would love to hear feedback on any of my ideas!!

Cennamo, K., Ross, J. & Ertmer, P. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.

The ISTE National Educational Technology Standards (NETS•T). (n.d.). International Society for Technology in Education Home. Retrieved November 10, 2009, from http://www.iste.org/Content/NETS_T_Standards_Final.pdf

Sunday, November 1, 2009

Final Thoughts on Information Literacy Skills

When this course first started, I must admit that I had no idea what to expect in terms of new learning. I wasn't sure if I was going to be able to incorporate things from this class into my current classroom setting. The past eight weeks have provided me with a wealth of knowledge in terms of literacy skills and shown me strategies and techniques in order to successfully develop an Inquiry-Based Unit Plan.

After completing the 21st Century Fluency Audit during the first week of class, I learned that there were things that I need to work on in order to further develop my knowledge of 21st century fluency. I have gained strategies that have allowed me to overcome my weakness of locating and managing resources for problem solving and reading for information and application. I now understand the importance of being well-rounded in terms of new literacy skills and will continue to work on developing these skills in the future.

The most striking revelation that I had in regards to teaching new literacy skills is that it is really not all that difficult. I was intimidated at first, but I have soon realized that many of my students already possess a large amount of resources that simply need to be managed and developed. I was surprised to see the students' working throughout my Inquiry Based Unit Plan. They were excited to use the computers in order to conduct research on the Olympics and even more excited to transcribe their new knowledge into their classroom wiki. Without knowing it, they were questioning, understanding their resources, evaluating, synthesizing and transforming their information into a final project.

The knowledge from this course has made me think about other units in which I could incorporate the QUEST model for Inquiry Based Unit Plans. I have already spoken to our technology teacher and we have plans to incorporate this model into the 5th grade Ballroom Unit that occurs annually in the winter. I have also learned the importance of the ability to determine fact vs. fiction online. I have learned strategies and exercises to teach my students ways to determine valuable vs. invaluable websites. Students must understand what they are reading and know whether or not the information is creditable.

One professional learning goal that that I plan to pursue after completing this course relates to Prometheon Software and Interactive White Board Technology. This year, my entire school received Prometheon Boards, Active Votes and Active Tabs. I have already signed and started a Course on "Using Prometheon Boards", which is conveniently being offered at my school. I have enrolled in an online course as well through Prometheon Planet which will allow me to gain further knowledge in the area of this particular software. My goal is to become proficient with this new technology by the end of the second quarter so that I may utilize this technology to extend my students' 21st literacy skills throughout the second part of the school year. I plan to incorporate critical thinking skills, cooperative activities, strategies on applying new knowledge and fun and exciting activities designed to encourage interaction and creativity with the Prometheon Software. I

Saturday, June 27, 2009

Final Reflection

After reviewing my original "personal theories of learning" assignment, I realized that my overall theories have not changed but have rather been reinforced by the material in this class. If I had written my theories on learning as a first year teacher, I can guarantee that I would have altered an endless amount of beliefs based on the learning from this course. I have been fortunate to work in a school system that stays fairly abreast of the currently ideas and philosophies that seem to be beneficial in the classroom.

With that mentioned, I still feel strongly that students learn best by doing. This was supported by many of the educational resources in this class. Students need to get up and move, work together and synthesize ideas in order to solve problems and gain meaning. I also believe that my students learn by developing creative ways to accomplish tasks as well as practicing a skill using repetition. This idea is supported through Dr. Pat Wolfe's belief that there are two types of memory: procedural and declarative. She explains that through declarative memory, students are able to recall information by using elaborative rehearsal, acting out new information and teaching a new skill to their peers (Laureate Education, Inc., 2008).

One immediate adjustment that I plan to make next year is to incorporate voicethreads into my students' learning. I loved experimenting with this program! My school has a partnership with an elementary school in Oxfordshire, England. I thought that my students could post video and comments on the units that they were studying in my physical education class. My students are very curious as to what the students in England are learning and this program would give them an eye into their world. It would also open the doors to multicultural learning.

I addition to voicethreads, I would also like to have some of my students set up international blogs with their peers from England. This learning practice would give my students an opportunity to share ideas, thoughts, laughs and learning with students that are a quarter of the way around the globe. Blog topics could vary and I would communicate with a teacher at that particular school to develop appropriate ideas.

One long term change that I plan to implement is to allow my students to interact with the Activboard in my classroom. This concept is new to me and I was very hesitant on allowing them to take an active role in this technology. However, Dr. Orey has taught me that letting the students put their hands on the equipment and manipulate the board is the best way for them to learn from this technology tool. Another long term change that I plan to make involving my instructional practice is to plan more lessons that infuse technology with new learning. This can be accomplished through concept mapping tools, wikis, blogs, voicethreads and many educational technology websites. My students need to be exposed to the technology that is current in their world, and it is my job as an educator to present the material in a fun, clear and informative manner.

Thank you so much for your assistance with this course. It has truly been enjoyable!


Sunday, June 7, 2009

Voice Thread Post

Check out my voicethread and let me know what you think! I look forward to hearing from you!!

www.voicethread.com/share/530624/

Wednesday, June 3, 2009

When I think back to my years as a student, the majority of my academic memories involve my friends. I don't necessarily remember writing papers, taking tests or working on a homework assignment. What I do remember, is interacting with my peers in various ways to complete assignments, projects, discussions and challenges together. I can remember the confidence I gained from contributing to my group and the creativity that I was able to display on many occasions.

I believe that my children are the same way. Only now, they have the opportunity to incorporate technology into this process in order to advance their learning. Cooperative learning is enhanced through technology resources such as: Power Point, digital images, handouts and statistics (Laureate Education, Inc., 2008). Socializing through groups like facebook, myspace, twitter, blogs and wikis allows students the opportunity to voice their opinions and learn from one another. According to Pitler, Hubbell, Kuhn and Malenoski (2007), " Cooperative learning is not so much learning to cooperate as it is cooperating to learn (p. 143). By working together, students learn the importance of valuing the opinions of others, respecting one another's time and effort and contributing for the good of the group.

The social learning theory supports the thought that students who actively engage in constructing artifacts and conversing with others will be more inclined to succeed in the classroom (Laureate Education, Inc., 2008). Socializing is an important role in cooperation. Students need more "knowledgeable" individuals in their presence such as parents, teachers, peers and in today's world, computers (Laureate Education, Inc., 2008). Teachers must learn to be creative when designing lessons to ensure that communication, cooperation and socializtion are being utilized to the fullest extent. We must also continue to research the best means of instruction that will benefit our students and recognize them as individuals that possess a wealth of information to share with others.

Wednesday, May 27, 2009

In this week's resources, Dr. Michael Orey describes the relationship between the principles of constructivist/constructionist theories of learning. He explains that the constructivist theory of learning states that an individual actively "constructs" his or her meaning based on experiences (Laureate Education, Inc., 2008). In comparison, Dr. Orey mentions that the constructionist theory of learning states that an individual learns best when they are able to create a concrete artifact or a project that they can in turn share with their peers (Laureate Education, Inc., 2008). The constructionist theory can easily relate to education in that students are able to benefit from a hands-on experience in the classroom and learn by doing, with an attempt to share new knowledge with their classmates. Through the constructionist approach, students are able to develop assimilations (external reality is made to fit with one's beliefs) and accomadations (one's current beliefs are altered to fit external reality) to support their own schema (Laureate Education, Inc., 2008).

Students today can benefit from many hands-on expereiences through technology by using common programs such as: Power Point, Kidspiration, Podcasts, Blogs, Microsoft Excel, Photostory and learning based computer games. These activities allow students to contribute to a given topic through the use of technology with the final outcome resulting in a project or artifact to share with others. It has been my experience that students do in fact truly enjoy participating in engaging activities in which they have the ability to control the final outcome.

In our book entitled, Using Technology with Classroom Instruction that Works, Pitler, Hubbel, Kuhn and Malenoski (2007) explain that there are six tasks teachers can use to assist students in developing hypothesises. They are as follows: system analysis, problem solving, historical investigation, invention, experimental inquiry and decision making. Clearly these tasks emphasize the use of the constructionist theory due to the fact that they all reuire the students to engage themselves in the learning process and utilize tools in order to reslove disequilibrium (Laureate Education, Inc., 2008). Through the use of spreadsheet software, data collection tools and web resources, students are able to make predictions, recognize patterns, incorporate critical thinking, form a hypothesis and gather and graph data.

Laureate Education, Inc. (Executive Producer). (2009). Bridging learning theory, instruction, and technology. Baltimore: Author.

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Thursday, May 21, 2009

This week's resources provided a wealth of knowledge in the area of cognitive tools that are geared to improving student learning. I will briefly summarize the main points and then add a few thoughts regarding concept mapping and virtual field trips.

Dr. Michael Orey mentioned various concept learning theories that incorporated short-term (working) memory, elaboration, effective use of images and episodic experiences. He explained Paivios dual coding hypothesis as the idea that information is stored as images and text (Laureate Education, Inc., 2008). Our course textbook, Using Technology with Classroom Instruction that Works, discussed the importance of tapping into a child's prior knowledge when introducing a new topic. The authors then focused on the importance of teaching children the appropriate way to take notes on a given subject matter. I like their suggestion of using a variety of formats for note taking, since some may be easier for a student to comprehend than others.

Finally, Dr. Orey discusses concept mapping and the way in which this learning strategy relates to cognitive learning theories. Dr. Orey gives exmples of different concept maps and explains that they can help organize information, support dual coding information and allow students to visualize ideas and in turn make conections between those ideas (Laureate Education, Inc., 2008). Students can use the concept maps to ehance both short and long term memory as well as utilize images and visual representations of a topic. Dr. Orey also details virtual field trips and states that they in fact create episodes for a child and have the opportunity to have the students travel to a location that they most likely would not be able to physically visit in their lifetime. These virtual field trips allow students to create experiences through the cognitive elarning theory and give them the opportunity to engage in critical thinking ideas in an effort to enhance learning (Laureate Education, Inc., 2008).

Laureate Education, Inc. (Executive Producer). (2009). Bridging learning theory, instruction, and technology. Baltimore: Author.

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Wednesday, May 13, 2009

After completing this week's resources, I can clearly see how the behaviorist theory is visible throughout various types of instructional strategies. The behaviorist theory focuses on the idea that a desired response must be rewarded in order for learning to take place. Reinforcement is the key and that can be accomplished using both negative and positive rewards in the classroom. According to Pilter, Hubbell, Kuhn and Malenoski (2007), "the instructional strategy of reinforcing effort enhances students' understanding of the relationship between effort and achievement by addressing their attitudes and beliefs about learning" (p. 155). The authors further detail an example of an Excel spreadsheet and explain that students can keep track of information and seek rewards based upon data. Chapter 10 of "Using Technology with Classroom Instruction that Works" describes the idea that practicing a skill increases the probability that knowledge will indeed occur. This directly relates to B.F. Skinner's theory of operant conditioning, the idea that behaviors that lead to favorable outcomes are repeated over time.
In addition, our course text also lists several websites that students may use to practice various skills at home. Within these websites, students receive positive reinforcement when answers are correct and are able to move on to the next question, level or topic of study. Students are also rewarded negatively based on wrong answers and are given another question or must return to the beginning level within the particular activity. Dr. Michael Orey explains that "programmed instruction", using online tutorials, are excellent examples of behaviorism and should provide a small amount of information using guided questions with both correct and incorrect answers (Laureate Education, Inc., 2008). I look forward to using the behaviorist theory in my class when appropiate in order to increase the probability that my students will demonstrate proper behavior and provide educational responses to a given topic.

Have a great week!!!!

Laureate Education, Inc. (Executive Producer). (2009). Bridging learning theory, instruction, and technology. Baltimore: Author.


Orey, M.(Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved May 4, 2009, from http://projects.coe.uga.edu/epltt/


Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Wednesday, February 25, 2009

Final Thoughts and Refletion - EDUC 67101-16 Understanding the Impact of Technology on Education, Work, and Society

The past eight weeks has provided me with a wealth of knowledge in the areas of implementing technology into education, work and society in general. Prior to taking this class, I had never created a blog, constructed a wiki, or recorded a podcast. While I was somewhat familiar with all three forms of technology, I was always somewhat intimidated by my lack of knowledge involving each one of these Web 2.0 tools. After completing the required readings, I soon learned the importance of becoming acclimated with the modern technology that can be offered to our students in today's classrooms. When I was a student in elementary school, I can remember being so excited to write my answers down on an overhead projector. The problem with the overhead projector was that with just a little bit of water, my answers were soon erased. There was no "long term" product or evidence that I could show to my peers. Now, students have the ability to broadcast their thoughts, experiences, questions and answers on blogs, wikis and podcasts. As a teacher, I have learned to appreciate the value of planning effective lessons that incorporate the philosophy of incorporating technology into the classroom

This course has also made me appreciate the importance of becoming leaner-centered rather than teacher-centered. I have learned that as long the teacher guides the student in the learning process, students are capable of developing useful tools to enhance their learning styles. Teachers have the ability to influence their students in many ways. Since students learn in several ways, it is the role of the teacher to serve as a facilitator and provide educational experiences to increase the overall level of student learning. By infusing technology into the classroom, teachers have the opportunity to allow students to work in small groups, assume leadership positions, and reach across the learning style spectrum.

In order to me to continue to expand my knowledge of learning, teaching, and leading with technology in order to increase student achievement, I must continue to stay abreast on new technology that continues to develop on a daily basis. I must also continue to become more comfortable with using Web 2.0 tools such as blogs, wikis and podcasts. If I become more familiar with these tools, I will be more likely to utilize them in my classroom. Another way to remain current on technology is to subscribe to several technology RSS feeds including websites and educational blogs. Educational blogs provide teachers with a resource of what may work and what may not.

Over the next two years, I plan on developing blogs with my fourth and fifth grade students. There is a mandatory fitness test that is required for all Maryland students in grades 4-12. I plan on having my students develop blogs in order list their physical fitness goals and keep track of ways that their goals are being met throughout the year. Students could share ideas, discuss methods of proper exercise, list new and exciting activities and learn from one another. The only obstacle that I could predict for this long term goal would be time. Since I see my students only once a week for 50 minutes, it may be difficult for me to implement this idea. However, through team planning with the technology teacher, this goal could very easily be accomplished over the course of one year. A second goal that I will strive to achieve is to make my parents aware of the dangers of the internet. While the internet can be a very useful tool for their students, parents must be aware of the type of material that can be harmful and have adverse effects on their students. By holding internet safety nights throughout the year for different grade levels, my parents would gain an understanding of the internet and learn to properly manage their students' use. An obstacle that I can see is parent attendance at these events. Hopefully I will come up with an exciting and engaging way to entice my parents to attend.

Overall, I truly enjoyed this class. I learned a great deal through the many videos and readings that were suggested. I would like to thank my peers for their wonderful insight and wish them the best of luck in the future!

~Rachael

Sunday, February 8, 2009

Sunday, February 1, 2009

Evaluating 21st Century Skills

After visiting the the Partnership for the 21st Century website, http://www.21stcenturyskills.org/, I was able to gain insightful knowledge on ideas and opinions that are occurring around the United States in regards to 21st century education. After browsing through the home page, I immediately went to the mission statement. The mission statement seemed very simplistic and allowed me to further understand the the overall framework and objective of this advocacy group. While I agree that with the idea that there is indeed a gap between the skills that students learn in school and the skills that students need to learn, I feel that more and more schools today are recognizing the importance of infusing 21st century skills into the classrooms.

I was surprised to see the amount of partners that contribute to the overall success of this organization. The amount of money in which these companies possess will truly aid in educating society on the importance of infusing 21st century skills and values into today's school systems. I appreciated the fact that the organization placed great emphasis on learning and thinking skills such as: critical thinking, problem solving, communication skills, innovation and information and media literacy skills. While many of our students are familiar with these skills already, it is important for us as educators to continue to infuse these skills into our daily lessons and recognize the importance to which they hold. I also enjoyed the fact that the organization focused on core individual skills such as: leadership, ethics, accountability, personal responsibility and self direction. With such large emphasis placed on test scores, these core values can often be forgotten in the classroom. Many of our students do not receive training at home in regards to these values and must continue to gain an appreciation for them in school. With this in mind, I was surprised to see that so few states have adapted to this organization and agreed to implement these thoughts into their school systems. Hopefully as word gets out and people begin to realize that students should not be labeled as a score but rather as an individual then more and more states will look into making making changes to adapt to the 21st century.

As a contemporary educator, I plan on using this website to stay up to date on the many changes that occur within the education system. I think that it is the responsibility of an educator to teach the child as a whole. Children must learn the core values from their textbook but must also be exposed to and appreciate how to become meaningful and productive members of society.

Sunday, January 18, 2009

How will I use this blog in my classroom? Well, considering I teach elementary physical education I will have to be pretty creative as to how this blog could be utilized in my classroom. Many of my students do not have access to the internet at home. Those that do however, could benefit from having class assignments posted, rules and expectations and a list of activities and reminders for the upcoming weeks. I also think that posting nutritional facts and healthy eating habits could benefit my students. Parents could have the opportunity to post healthy recipes and provide several fun activities to do with their children. I also feel that students could post their work and ask me questions based on topics that were covered in class and ideas and thoughts about weeks to come.

Overall, I think that blogging can be incorporated into elementary physical education. I will probably use this more for my fourth and fifth graders as far as a conversational area. However, this blog could certainly serve as a link between all parents, grades K-5, to discuss important matters relating to their students health, activity level and nutrition.

Tuesday, January 13, 2009

Introduction

Hello,

My name is Rachael Grob and I am currently teaching elementary physical education at a school located in Baltimore County Maryland. I have been at the same school for seven years now and truly enjoy working with all of my 600 children.

I completed my undergraduate career at Towson University with a degree in Teacher Education as well as Sports Medicine. I was not sure that teaching was going to be my chosen profession until I began my student teaching. Once I was able to interact with the children and provide them with meaningful opportunities I was truly hooked on education. I was fortunate enough to long term sub at the conclusion of my student teaching and was later hired by the same school.

I created this blog as part of an assignment for my graduate class but now understand that this will be an excellent learning tool for me to utilize in the future. I look forward to your questions, comments and daily interactions with this blog.